The, nowadays, three editors are all so busy. Michael’s doing lots of stuff at the university considering free open gaming. Maurice is doing a double BSc (Mathematics and Computer Science) and has his own company with a load of work. I have quite a busy job too and need to settle down at a new place (which I really like, but it could use some paint). To give you an idea of how busy I am, I didn’t read Questionable Content, XKCD and Zero Punctuation for over 4 (four) weeks. ZOMG>!±±±!!!1.
Thus, there are very few updates, but here’s futurePosts.peek();
- The first update I really want to do is work on the Language … thingie. We still don’t have a good name for it. Seeing how it can generate words and such it might be a fun tool to play with. Maybe we can generate a word and use that as a name.
- The second one is about the electronic drumkit. I want to drum so badly but I can’t fit in in my day, let alone fit enough time to finish the thing, but it shall be done! Sometime in the hopefully near future.
- There’s no three. But post something you want to read/talk about.
Anyhow, I know we still have some regular visitors (mostly thanks to Michael I think, his articles are almost always at the top of viewed pages in Google Analytics), and don’t leave. Sign up for the rss/atom feed so you don’t have to check each time but get notified. That is if you’re using a decent rss/atom feed reader, I like Google’s.
If anyone has any ideas for the Language thingie do post them by the way! Implementations for ideas, ideas only (don’t feel limited by implementation difficulties), anything really. A little feedback is always nice to get.
Posted by Nick on December 5th, 2009 @ 3:32 am | Posted in Uncategorized | No Comments »
Hai!
I installed Ubuntu on my laptop a while ago, but didn’t use my laptop a lot because I had a computer that was about 30 times as fast (P3 Mobile vs. Core 2 Duo). But when I’m not at home, thus not at my computer, I only have my laptop! And since I’m far far away from home now for my study… I got to know Ubuntu a bit more.
Read the rest of this entry »
Posted by Nick on September 13th, 2009 @ 11:55 pm | Tags: Flash, Linux, Operating System, Ubuntu, x64
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We’re (Maurice and I) building one! I hope it works out well, so far it looks really neat and extremely basic. The “drums” are wood with a mousepad on glued on top, standing on a wooden pole that stands on a wooden base. The 2 drums in the middle are hopefully looking the best but are yet to be made. Their base is handcrafted and polished and rounded and owell. The electronics aren’t too hard we hope, some piezo buzzers, zenerdiodes and resistors and an arduino. Nothing too complicated right? We did run into a small problem: We need 7 analog inputs. We have 6. So the first version will probably have a digital basedrum. Owell.
Besides that we’ve (Maurice and I again) a arbitrary length number class, dubbed superint. Original huh? It’s efficient with the bytes and cycles, uses x86 ASM for all the instructions and gives the right answers. Currently support addition, substraction, multiplication, division and modulus. We’re making a version 2 with what we’ve learned so far which will have some more features. Stay tuned for the source, zlibbed we thinks.
Posted by Nick on August 7th, 2009 @ 12:57 pm | Tags: almost done projects, Arduino, Drumkit, electronics, superint, wood
Posted in Hardware, Programming, Uncategorized | No Comments »
I figured I needed to put something up here as well every once in a while. I’m still busy with that abstraction tutorial, but I’m having trouble finding a few good examples. Meanwhile, Pixlings looks a lot nicer already, menu and all, and an additional project kinda spun off of that: PixGUI. However, I find it hard to keep myself motivated with a limited amount of success and feedback. I guess that will come when it will actually be a playable game, but for now I find continuing with such projects hard.
In unrelated news, I got my VWO diploma and my driver’s license! So it’s time to party hard and drive other people back home safely. My mother’s car is really hard to drive though, the clutch is one annoying motherlover.
Meanwhile I rediscovered WoW which kills all and everything and lots of time. Can somebody pull the plugs out of every WoW server in existence so I can continue working on more useful stuff and make Blizzard finish Diablo 3? kthnxbai
-Nick
Posted by Nick on June 23rd, 2009 @ 4:13 am | Tags: Education, Personal, Pixlings
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Hey folks,
I nominated STFU for “Best New Project” and “Best Tool or Utility for Developers” on SourceForge, so don’t forget to vote for us! Or if you haven’t checked it out yet, please check out STFU and use it in on of your programs. You’ll like it.
Posted by Nick on May 15th, 2009 @ 3:00 pm | Posted in Uncategorized | No Comments »
Google it! First result, that’s Maurice and me doing another project together. A “simple” RTS. Simple as in that the graphics will be very basic, but the gameplay is quite complicated, but to be honest I don’t know for sure until we start coding and actually playing it. Anyway, most of the gameplay-design is, done, so it’s time to get coding. For more information, keep an eye on our google code page.
We’re doing it Top-Down for this one, starting with main as we’d like to see it and then let main call some non-existant functions, then create those, etc. etc. Hopefully we’ll have a binary in about 6-8 weeks. We also have our final exams though, so it’s quite busy.
See you around!
Posted by Nick on May 9th, 2009 @ 8:16 pm | Posted in Uncategorized | No Comments »
Just when you thought you had this great new idea, it has been done already. For a long long time.
Soooo, I discovered JSON. That looks a lot like SSS. Yeah. I’m not a JSON expert (IANAJSONE?) but I can tell there are some differences between their format and ours. Pros and cons, like any decision.
Our pros are that it’s a very basic storage method. It’s JSON light. So if JSON is fat-free XML, SSS is fat- and carbohydrate-free JSON.
So, SSS is a project of me and Maurice, and we also have a SourceForge site up, almost. The name SSS was taken already, so we went with something slightly more controversial. We were surprised nobody took the name/acronym we came up with yet!
In unrelated news, I’ve watched The Matrix tonight since what, 6 years or so? And it rocked even harder then when I was 12. Tears of joy coming down from my eyes when Neo OWNS so hard in the entry hall of the building. Epic.
Posted by Nick on April 29th, 2009 @ 2:43 am | Tags: JSON, noes!, SSS
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Long time no post, yeah.
So SSP is making progress, slowly as it is. As you can guess from the SXML parser it’s going to be something with a GUI, but the name is still a secret. I think the alpha version is coming pretty soon, but atm I’m rather busy with finishing up my coilgun project which is looking neat. We definitely killed an apple with the projectiles, I’ll probably add some photos later on.
Byebye for nowz,
Posted by Nick on February 28th, 2009 @ 4:04 pm | Posted in Uncategorized | No Comments »
I am in great doubt! What would you do when you had a perfectly working library for reading and validating XML files that is somewhat hard to follow and order around? Given that you’re stupid enough to think that designing your own data format and parsing that would be easier? Or not designing your own data format and writing a XML parser? I mean, how hard can it get right?
Heh. I’ll keep you posted. Don’t even dare to check the projects page, it’s shit.
Posted by Nick on January 29th, 2009 @ 11:18 pm | Posted in Uncategorized | 1 Comment »