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	<title>Comments for .simplicity</title>
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	<link>http://www.dotsimplicity.net</link>
	<description>Simple, reliable, simplicity. A software discussion blog</description>
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		<title>Comment on Free Gaming Alliance by Free Gaming Alliance &#8211; Continued &#171; .simplicity</title>
		<link>http://www.dotsimplicity.net/2009/06/free-gaming-alliance/comment-page-1/#comment-3167</link>
		<dc:creator>Free Gaming Alliance &#8211; Continued &#171; .simplicity</dc:creator>
		<pubDate>Sat, 14 Nov 2009 16:30:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.dotsimplicity.net/?p=358#comment-3167</guid>
		<description>[...] Comments Nick on Sirrf version 0.2.1 released!Michael on Free Gaming AllianceDread Knight on Free Gaming AllianceDread Knight on Free Gaming AllianceAia @ Science Congress [...]</description>
		<content:encoded><![CDATA[<p>[...] Comments Nick on Sirrf version 0.2.1 released!Michael on Free Gaming AllianceDread Knight on Free Gaming AllianceDread Knight on Free Gaming AllianceAia @ Science Congress [...]</p>
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		<title>Comment on Sirrf version 0.2.1 released! by Nick</title>
		<link>http://www.dotsimplicity.net/2009/08/sirrf-version-0-2-1-released/comment-page-1/#comment-3077</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Sun, 30 Aug 2009 14:44:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.dotsimplicity.net/?p=465#comment-3077</guid>
		<description>Congrats on another release, good luck at the university! We&#039;ll keep in touch. I haven&#039;t coded as much lately, lots of social stuff to attend to, and now college starts... I wonder what we can code a year from now. :)

To 0.3.0! ;)</description>
		<content:encoded><![CDATA[<p>Congrats on another release, good luck at the university! We&#8217;ll keep in touch. I haven&#8217;t coded as much lately, lots of social stuff to attend to, and now college starts&#8230; I wonder what we can code a year from now. <img src='http://www.dotsimplicity.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>To 0.3.0! <img src='http://www.dotsimplicity.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>Comment on Free Gaming Alliance by Michael</title>
		<link>http://www.dotsimplicity.net/2009/06/free-gaming-alliance/comment-page-1/#comment-3076</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Wed, 19 Aug 2009 16:42:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.dotsimplicity.net/?p=358#comment-3076</guid>
		<description>It&#039;s good to see that more and more FOSS gaming initiatives are being set up. Promoting of FOSS games is indeed more than welcome. Thanks for sharing!</description>
		<content:encoded><![CDATA[<p>It&#8217;s good to see that more and more FOSS gaming initiatives are being set up. Promoting of FOSS games is indeed more than welcome. Thanks for sharing!</p>
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		<title>Comment on Free Gaming Alliance by Dread Knight</title>
		<link>http://www.dotsimplicity.net/2009/06/free-gaming-alliance/comment-page-1/#comment-3075</link>
		<dc:creator>Dread Knight</dc:creator>
		<pubDate>Wed, 19 Aug 2009 03:47:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.dotsimplicity.net/?p=358#comment-3075</guid>
		<description>I&#039;m the founder of Freezing Moon organization. We&#039;re developing free open source cross platform games using blender and it&#039;s game engine.

Check out our website
www.FreezingMoon.org</description>
		<content:encoded><![CDATA[<p>I&#8217;m the founder of Freezing Moon organization. We&#8217;re developing free open source cross platform games using blender and it&#8217;s game engine.</p>
<p>Check out our website<br />
<a href="http://www.FreezingMoon.org" rel="nofollow">http://www.FreezingMoon.org</a></p>
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		<title>Comment on Free Gaming Alliance by Dread Knight</title>
		<link>http://www.dotsimplicity.net/2009/06/free-gaming-alliance/comment-page-1/#comment-3074</link>
		<dc:creator>Dread Knight</dc:creator>
		<pubDate>Wed, 19 Aug 2009 03:45:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.dotsimplicity.net/?p=358#comment-3074</guid>
		<description>Hey, I&#039;ve found something interesting http://www.opengamingnow.com/</description>
		<content:encoded><![CDATA[<p>Hey, I&#8217;ve found something interesting <a href="http://www.opengamingnow.com/" rel="nofollow">http://www.opengamingnow.com/</a></p>
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		<title>Comment on Aia @ Science Congress Leiden 2009 by Aia @ Science Congress Leiden 2009 (Event Coverage) &#171; .simplicity</title>
		<link>http://www.dotsimplicity.net/2009/05/aia-science-congress-leiden-2009/comment-page-1/#comment-2913</link>
		<dc:creator>Aia @ Science Congress Leiden 2009 (Event Coverage) &#171; .simplicity</dc:creator>
		<pubDate>Sun, 14 Jun 2009 13:53:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.dotsimplicity.net/?p=259#comment-2913</guid>
		<description>[...] might remember that the Aia project was nominated for participation at this year’s Science Congress of the University of Leiden. Well, at June 12th [...]</description>
		<content:encoded><![CDATA[<p>[...] might remember that the Aia project was nominated for participation at this year’s Science Congress of the University of Leiden. Well, at June 12th [...]</p>
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		<title>Comment on Plug-ins: Scripts and Shared Libraries by Nick</title>
		<link>http://www.dotsimplicity.net/2009/05/plug-ins-scripts-and-shared-libraries/comment-page-1/#comment-2776</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Wed, 03 Jun 2009 00:48:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.dotsimplicity.net/?p=285#comment-2776</guid>
		<description>Thanks! Nice to hear that from someone else than close friends, hehe. I&#039;ll try and keep &#039;em coming, should have some more time now I&#039;m done with my final school exams. See you around!</description>
		<content:encoded><![CDATA[<p>Thanks! Nice to hear that from someone else than close friends, hehe. I&#8217;ll try and keep &#8216;em coming, should have some more time now I&#8217;m done with my final school exams. See you around!</p>
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		<title>Comment on Plug-ins: Scripts and Shared Libraries by FuzzYspo0N</title>
		<link>http://www.dotsimplicity.net/2009/05/plug-ins-scripts-and-shared-libraries/comment-page-1/#comment-2739</link>
		<dc:creator>FuzzYspo0N</dc:creator>
		<pubDate>Mon, 01 Jun 2009 19:01:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.dotsimplicity.net/?p=285#comment-2739</guid>
		<description>Hey, this is a good read for people wondering about scripts and what not. Nice :)</description>
		<content:encoded><![CDATA[<p>Hey, this is a good read for people wondering about scripts and what not. Nice <img src='http://www.dotsimplicity.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Annoying people by Nick</title>
		<link>http://www.dotsimplicity.net/2009/05/annoying-people/comment-page-1/#comment-2533</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Sun, 24 May 2009 00:39:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.dotsimplicity.net/?p=278#comment-2533</guid>
		<description>Life isn&#039;t rational nor irrational. There&#039;s plenty of rational stuff to which my post applies, and yes also plenty of irrational stuff to which it doesn&#039;t. For instance, I do believe one can predict human behavior to a certain level, by looking at the past, and sometimes plain logical thinking will do. Take a country with lots of unsatisfied people for example, one can predict that crime will be on the rise, people will in general tolerate less and will be looking for a strong leader that (from their point of view) can change their world.

I claim that it indeed is beneficiary. How can one make decisions without (a bit of) logic? The decision making I was referring to was mostly based around keeping (bad) habits. A bit abstract example: A decision is made: X. After 10 years, X can be replaced with a better version of X: Y, due to a change in the variables, be it technology, cultural, whatever. A decision has to be made, the choice between X and Y. But people got attached to X! They don&#039;t want change, they just want things to remain the way they were, without any other real arguments.

This was the decision making I&#039;m referring to. Say X and Y are sorting machines, the change in variables being &quot;better technology, less costs&quot; but people just don&#039;t want to learn the new ways of operating, despite the long-term advantage. The rational choice is to go for the long-term benefits, while irrational choice would rather want instant gratification.

Well I used to have the arrogance that I could ignore the &quot;y-people&quot; you know. I learned that the hard way, but this post wasn&#039;t really about social decisions. More about machinery, new ways of teaching and school exams for example.

Can you give me an example of a cold and inhumane decision in which logic and rationality aren&#039;t the best ways to go? </description>
		<content:encoded><![CDATA[<p>Life isn&#8217;t rational nor irrational. There&#8217;s plenty of rational stuff to which my post applies, and yes also plenty of irrational stuff to which it doesn&#8217;t. For instance, I do believe one can predict human behavior to a certain level, by looking at the past, and sometimes plain logical thinking will do. Take a country with lots of unsatisfied people for example, one can predict that crime will be on the rise, people will in general tolerate less and will be looking for a strong leader that (from their point of view) can change their world.</p>
<p>I claim that it indeed is beneficiary. How can one make decisions without (a bit of) logic? The decision making I was referring to was mostly based around keeping (bad) habits. A bit abstract example: A decision is made: X. After 10 years, X can be replaced with a better version of X: Y, due to a change in the variables, be it technology, cultural, whatever. A decision has to be made, the choice between X and Y. But people got attached to X! They don&#8217;t want change, they just want things to remain the way they were, without any other real arguments.</p>
<p>This was the decision making I&#8217;m referring to. Say X and Y are sorting machines, the change in variables being &#8220;better technology, less costs&#8221; but people just don&#8217;t want to learn the new ways of operating, despite the long-term advantage. The rational choice is to go for the long-term benefits, while irrational choice would rather want instant gratification.</p>
<p>Well I used to have the arrogance that I could ignore the &#8220;y-people&#8221; you know. I learned that the hard way, but this post wasn&#8217;t really about social decisions. More about machinery, new ways of teaching and school exams for example.</p>
<p>Can you give me an example of a cold and inhumane decision in which logic and rationality aren&#8217;t the best ways to go?</p>
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		<title>Comment on Annoying people by Gadamer</title>
		<link>http://www.dotsimplicity.net/2009/05/annoying-people/comment-page-1/#comment-2521</link>
		<dc:creator>Gadamer</dc:creator>
		<pubDate>Sat, 23 May 2009 15:13:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.dotsimplicity.net/?p=278#comment-2521</guid>
		<description>Fact is, life ís irrational. You try to comprehend and control this irrational phenomenom by sole rationality, and you should know such a method is by definition [i]logically[/i] impossible. 
Rational phenomena such as gravity can be explained and predicted by logic, but people cannot. And even íf we could, there would be to many variables involved to retain a workable moral. 

But what&#039;s more, you claim you&#039;re attempts of increasing the amount of logic in some conversations are beneficiary to the amount of progress in decision making. A few critcal remarks; can you define the &#039;decision making&#039; you&#039;re refering to, and the way &#039;progress&#039; relates to it? Second, but more important; in what way does it make &#039;decision making&#039;, or maybe more concrete &#039;social life&#039;, become easier by joking about, generalizing and even insulting &#039;y-people&#039;?</description>
		<content:encoded><![CDATA[<p>Fact is, life ís irrational. You try to comprehend and control this irrational phenomenom by sole rationality, and you should know such a method is by definition [i]logically[/i] impossible.<br />
Rational phenomena such as gravity can be explained and predicted by logic, but people cannot. And even íf we could, there would be to many variables involved to retain a workable moral. </p>
<p>But what&#8217;s more, you claim you&#8217;re attempts of increasing the amount of logic in some conversations are beneficiary to the amount of progress in decision making. A few critcal remarks; can you define the &#8216;decision making&#8217; you&#8217;re refering to, and the way &#8216;progress&#8217; relates to it? Second, but more important; in what way does it make &#8216;decision making&#8217;, or maybe more concrete &#8217;social life&#8217;, become easier by joking about, generalizing and even insulting &#8216;y-people&#8217;?</p>
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